Marcellus has lived on the streets of Philadelphia for more than four years, and he wants you to know that being homeless isn’t easy.
“It’s, like, waking up hungry. Going to sleep hungry,” he says in a new video, as he fiddles with a small piece of blue plastic in his hands. “But this right here — this got me some food. This got me clothes. This got me a shower and all that.”
It’s not just any piece of plastic. Marcellus is holding a Bluetooth-connected beacon — a small component of an app called StreetChange that could transform how passersby help curb homelessness in their cities.
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Apple’s App Store just had it best day, ever. On New Years Day, a hungover world bought a (frankly ludicrous) $ 240 million of games, apps, and iMessage stickers packs, with 70 percent of that going straight to developers. Just in case you were curious, that’s just $ 56 million shy of the annual GDP of the Pacific island nation of Palau. There are no prizes for guessing what was the most downloaded app – it was Super Mario Run. Nintendo’s first foray into the world of mobile gaming has been downloaded 90 million times, with almost 3 million stumping up the…
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Love it or hate it, Silicon Valley continues to be the home of innovation and insanity. Elon Musk, Temple Grandin et al. tell us why.
It’s only fitting that the leader of the biggest company in the world has a pretty impressive list of friends.
In an extended interview with the Washington Post, Apple’s top executive offered new insight into how he’s handled some of the bigger decisions he’s made in his five years as CEO. Among the revelations: a casual list of some of the biggest names in business and politics who he has called upon for advice in years past.
“I think it’s incumbent on a CEO to not just listen to points of view but to actually solicit them,” Tim Cook said in the interview. “Because I think, if not, you quickly become insular. And you’re sort of living in the echo chamber.” Read more…
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Members of Congress livestreamed nearly every minute of their historic 26-hour sit-in. This is how government works now. The post How the House Sit-In Went Down, From the People Who Made It Happen appeared first on WIRED.
We finally have a workable virtual-reality platform, but plenty of obstacles are between us and a Star Trek-style holodeck.
If you reach out to touch a table, you’ll feel the molecules of that piece of furniture push against your hand. Do the same thing in virtual reality, and you’ll feel nothing. This is a problem — and it’s one of the few that Oculus VR says it has no idea how to solve.
The company held a keynote address as part of its annual Oculus Connect developers conference today, and it put on something of a parade of its top talent. Business-development leader Anna Sweet, Oculus founder Palmer Luckey, and even Facebook founder Mark Zuckerberg all took the stage. But one of the more interesting points came when Oculus chef scientist Michael Abrash gave an in-depth speech about everything the company needs to do to go from where VR is today to where it should get to in the future.
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Abrash talked about improving the visuals with a wider field of view. He talked about providing 3D audio. He even speculated about creating a chemical-based way to deliver various smells to Rift users.
For every problem, he posed a solution that is either possible today or one that the company sees a way to work to in the future. Well, he did that for every problem except one.
Abrash pointed out that no one is even working on a technology that will make it feel like your hand is touching a table where no table exists.
This is something I asked Palmer Luckey about in a conversation we had a few months ago. He told me — and Abrash’s talk today reiterates this point — that the company wants to solve every aspect of VR. He essentially wants Oculus working on a way to fool every one of your senses. When I asked him about touching an object and feeling like it exists, that led us to the aforementioned Star Trek holodecks. That sci-fi technology manifests protons that it can give mass to. When I posed that idea to Luckey as a joke, I was surprised that he had already considered the idea.
“Photons are a dead-end,” said Luckey then.
So while Oculus doesn’t know what will work to make objects feel real in VR, it has already scratched one idea off the list.
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